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SK DYNASTY – OFFICIAL RULES

Objective

Dynasty is a strategic battle card game where players build their forces, adapt to changing environments, and outmaneuver their opponents. The goal is to win the most hands in a round, ultimately claiming victory in the war.

Game Components

Each player needs their own set of Dynasty cards, consisting of:

  • Character Cards – The core of your forces, each with unique stats.

  • Item Cards – Used to enhance character abilities or provide tactical advantages.

  • Environment Cards – Introduce changing battle conditions that can buff or nerf stats.

1. Setup

  • Each player splits their main deck into three separate piles: Character Cards, Environment Cards, and Item Cards.

  • Shuffle each deck and place them in the BARRACKS zone.

  • Each player draws the following cards without viewing them and places them in the READY ZONE:

    • 10 Character Cards (20 for double battles)

    • 5 Environment Cards

    • 2 Item Cards

2. Starting the Game

  • Decide who attacks first.

3. Playing a Hand

  1. Attacker plays an Environment Card

    • Draw an Environment Card from the READY ZONE and place it in the ACTIVE ENVIRONMENT slot.

    • Flip a coin to determine which set of modifiers will be applied to characters this hand, the second set of modifiers will go to the defender.

  2. Attacker prepares their character

    • The attacker and defender can view their Item Cards at this point.

    • Draw the top Character Card from the READY ZONE and apply the environmental modifiers.

    • The attacker can choose to play one Item Card with their Character Card.

    • The attacker can choose to GAMBLE their ability:

      • Gambling replaces a +1/-1 ability bonus with a randomized roll on a 3-sided die (0, 1, or 2).

      • This can result in the ability being 0, +/-1, or +/-2.

  3. Attacker initiates the fight

    • Place the Character Card (and Item, if played) in the FIGHT ZONE.

    • Call out one (or two for Double Stat) Stat Categories from the Character Card.

  4. Defender responds

    • The defender follows the same steps:​

      • Draw and prepare their Character Card (and optional Item Card).

      • Place it in the FIGHT ZONE.

  5. Compare the chosen stat(s)

    • Adjust for any modifiers and compare stats.

    • The higher stat(s) wins the hand.

4. Winning a Hand & Tie Rules

  • Dynasty Mode: Winner takes all played cards from that hand.

  • Casual Play: Cards return to the respective BARRACKS instead of being won.

  • Ties:

    • If stats are tied, compare TOTAL STATS (sum of all stats except height & weight).

    • If TOTAL STATS are also tied, all cards are exhausted and returned to the BARRACKS.

    • Hardcore Dynasty Mode: Instead of using TOTAL STATS, each player draws one additional Character Card to join the FIGHT ZONE for a tiebreaker.

5. Ending the Game

  • The game lasts 10 hands.

  • The player who wins the most hands wins the game.

Final Notes & Strategy Tips

  • Character Strengths Vary – Some characters are well-rounded, while others excel in specific stats.

  • Environment Matters – Plan your attack around the environment in play.

  • Item Timing is Key – Save your strongest boosts for crucial battles.

  • Dynasty Mode is Risky – Play smart, or you could lose valuable cards.

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