

Rarity System

SK Dynasty uses a pull-rate-based rarity system, not a power hierarchy.
Cards are distributed across five rarity tiers based purely on how often they appear in packs:
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Common (60%) – The foundation of the game
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Uncommon (30%) – Less frequent, more specialised
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Rare (7%) – Uncommon strategies and unusual stat profiles
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Ultra Rare (2%) – Highly distinctive cards with unique play patterns
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Legendary (1%) – Extremely scarce cards that complete the system rather than dominate it
Rarity in SK Dynasty does not mean stronger. Legendary cards are not guaranteed wins, and common cards are never obsolete. Victory comes from decision-making, timing, and understanding the system — not from buying more packs.


Item Card

Player have 2 items per 10 Hands (Fights). They can use them in any of those 10 Hands. They will usually contain buffs for Characters who use them.

Character Card

Player start a battle with 10 Character Cards. They are the main part of SK Dynasty. These are front line warriors who will go head to head with the opponent.

Environment Card

Each Player has 5 Environment Cards. One will be played in each round. Each Environment Card provides a buff and/or a debuff that affects every Character unless their ABILITIES negate them.













